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The Design Process: Hood, Kahn, Ando
A web presentation by: Claire Morgasen
The University of California at Berkeley
Architecture 130
Professor W. Mike Martin
Spring 2001
This web site addresses the design processes of Walter Hood, Louis I. Kahn, and Tadao Ando. More specifically, this web site examines how each designer defines their design process and how they approach a design, i.e., what tools, theories, and precedents they involve in their search for a resolution. However, an understanding of the definition of design is needed in order to understand this web site better.
So, what is design? Design, Horst Rittle asserts, is an activity, aiming at the production of plans, which if executed are expected to lead to a situation with desired properties, and without undesired, unforeseen side or after effects. More specifically, one can apply this definition of design to the shaping of space in such professions as Architecture and Landscape Architecture. However, the activity of designing, in such professions is not as easy as it is made to seem in this definition. In fact, the design process can be an arduous task, that attempts to resolve a design problem. Usually design problems in Architecture and Landscape Architecture are wicked - which means there is no set way of defining and resolving the problem.
In response to this challenge, the designer uses their process in which they will attempt to tame or narrow the possible resolutions. In order to narrow the possibilities, the designer sets up parameters - self-imposed restrictions which allow the designer to keep his options to a minimum while at the same time producing the best possible options. These parameters will help the designer begin to define the resolution. The designer's process also contains knowledge learned from historical precedents, past successes and mistakes, and an innate or intuitive knowledge and comprehension of the design task. With this specific and individual knowledge of the designer, they can begin to test out and rate their newfound design resolutions, which is to aid them in finding the best resolution. Beyond this, the designer might use graphs, matrices, diary entries, sketches, models and many other forms in which the design task can be visually explored and better understood.
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